今天老師教我們如何寫按扭矩陣,方便製造多數按鈕的狀況下使用。
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication7
{
public partial class Form1 : Form
{
System.Windows.Forms.Button Button1;
System.Windows.Forms.Button[] Buttons;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
mybuttons();
//Button1 = new System.Windows.Forms.Button();
//Button1.Location = new Point(100, 100);
//Button1.Click += new EventHandler(Button1_Click);
//this.Controls.Add(Button1);
}
private void Button1_Click(object sender, EventArgs e)
{
MessageBox.Show("我是台好車,來開我");
}
private void mouseClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
MessageBox.Show("hello");
}
}
private void Button_Click(Object sender, EventArgs e)
{
//Button button = (Button)sender;
//button.Text = button.Name;
MessageBox.Show("hello");
}
private void mybuttons()
{
int width, height;
// Button1 = new System.Windows.Forms.Button();
// Button1.Location = new Point(100, 100);
// this.Controls.Add(Button1);
width = 100;
height = 100;
Buttons = new System.Windows.Forms.Button[9];
for (int i = 0; i < 9; ++i)
{
Buttons[i] = new Button();
//:::size:::
Buttons[i].Size = new Size(width, height);
Buttons[i].Text = i.ToString();
Buttons[i].BackColor = Color.Red;
Buttons[i].Click += new System.EventHandler(this.Button_Click);
//Buttons[i].Click += OnClick;
this.Controls.Add(Buttons[i]);
if (i <= 2)
Buttons[i].Location = new System.Drawing.Point(100 + i * 100, 10);
else if (i > 2 && i <= 5)
Buttons[i].Location = new System.Drawing.Point(100 + (i - 3) * 100, 110);
else if (i > 5 && i <= 9)
Buttons[i].Location = new System.Drawing.Point(100 + (i - 6) * 100, 210);
}
}
private void button2_Click(object sender, EventArgs e)
{
MessageBox.Show("我是台好車,來開我");
}
}
}
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